a laptop with a screen

The real answer is: maybe, but only if you keep your goals realistic and stay consistent. This guide will show you how people are really making money, what you need to do to cash out, and a simple two-month plan you can actually stick to.

Roblox isn’t a get-rich-quick thing. Think of it more like building a small product: tweak something, release a quick update, and see what happens. If that sounds good to you, you’re on the right track. You can make money on Roblox but like life, it can be a grind.

What This Really Is

Pick one thing to focus on. Either create a simple game and sell small extras, or create avatar items and run a small shop. Both can work, but starting with one keeps things manageable. You can always add the other way later if the first one is doing well.

How People Are Really Earning

Add a cheap sub later—only after players come back on their own. There’s also a small payout tied to Premium players’ time in your game, so keep goals clear and loops quick. If items are your thing, make clothes or accessories and sell them under your account; publishing usually needs a verified account plus an active membership. Referrals exist, too—treat them as a bonus when someone joins or buys through your link.

Cashing Out, Simply Explained

You get your money through the Developer Exchange. There’s a minimum amount you need to earn, you have to be old enough, and your account needs to be in good standing. The rules and rates sometimes change, so check the current terms on your dashboard before planning how much you want to earn. Save a little bit of money so you are able to adapt to the change.

Do You Need Premium?

Not to cash out. But you’ll need it if you want to sell avatar items. It also gives you trading access and some extra perks for creators. If you’re starting with UGC, don’t forget to include the membership cost in your calculations. If you’re focusing on games, you can start without it.

A Quick Reality Check

Side hustles work best with small, regular effort. On Roblox, that means having a fun game that players will replay, an optional item to buy, and a simple explanation of why people should play your game. Two small updates a week are better than one big update a month. Game passes, items, and memberships work in different ways, so start with low prices and adjust them a little at a time. If you make UGC items, treat it like a shop: post regularly, tag your items well, and drop new items in related small sets.

Two-Month Starter Plan (Game Path)

  • Weeks 1–2 – Make one activity that players can repeat and one optional item. Add basic tracking if you can. Sell one cheap game pass.
  • Weeks 3–4 – Test the game with friends. See where people stop playing. Fix the top two problems. Add a small perk for members (a small boost or a cosmetic slot).
  • Weeks 5–6 – Release game publicly. Ship two small updates each week. After each update, check play time and sales. Then, change one price at a time.
  • Weeks 7–8 –  Add a goal that can be achievable and a small weekly event. Keep what makes people play longer. Remove what doesn’t.

Two-Month Starter Plan (UGC Path)

  • Weeks 1–2 – Learn how it works. Make two basic test items and check them in different lighting.
  • Weeks 3–4 – Verify your account. Get a membership. Upload your first items with the right tags.
  • Weeks 5–6 – Create a simple game that shows off your items and links back to each item.
  • Weeks 7–8 – Release a set of three items. Keep track of sales. Make a new version of the best-selling item.

How Much Could You Make?

Think in threes: keep people playing, turn some into buyers, and update often. The time-based share only grows if premium players stick around. Prices that feel fair sell more; start low and inch up. Small, regular patches beat slow, huge overhauls. Pick goals you can hit—say, steady Earned Robux each week for a month, or a small bump in average play time after two updates—then build from there.

Risks You Should Expect

Cash-out requests take time to process. Requirements and rates can change, so make sure your projects are flexible just in case. Moderation is important. Follow the rules for content and quickly respond to reports. Payouts involve forms and taxes, so keep good records and treat this like a real small business.

Is It a Good Side Hustle for You?

It’s a good fit if you enjoy short, focused work, can release stuff regularly, and are fine with looking at numbers without getting too stressed. It’s not a good fit if you need money fast, won’t update things every week, or hate testing prices.

Bottom Line

A Roblox side hustle can be done in 2025 if you keep your projects small, release things often, and use the ways the platform allows you to earn. Shoot for steady Robux earnings and good playtime, not one big hit. Follow the cash-out rules, get your numbers to where you want them for a few weeks, and then grow slowly.

By Bob Probst