For over a decade, Twitch has been a global livestreaming powerhouse shaping gaming culture, redefining online communities, and connecting millions through real-time interaction. Its rise was especially strong in digitally advanced countries, and South Korea with its ultra-fast broadband, iconic PC-bang culture, and world-class esports scene quickly became one of Twitch’s most promising markets.

But even a dominant platform faces challenges as it grows. As Twitch expanded, it dealt with a variety of global issues, from evolving creator monetization policies to new content restrictions including limits on certain gambling streams like “Slots” and casino-style broadcasts. These changes were part of Twitch’s broader efforts to address emerging trends across its worldwide community. While these updates didn’t directly target Korea or significantly affect the Korean market, they became part of the larger picture of how Twitch was adapting and redefining its content ecosystem.

Meanwhile, the real pressure points for Korea were cultural, regulatory, and infrastructural and these would play a far greater role in shaping the platform’s trajectory in the country.

Twitch’s Early Popularity in Korea

Korean livestreaming culture existed before Twitch arrived, but the platform entered the market at a moment of rapid esports expansion and growing interest in online entertainment. Korean audiences who were already accustomed to watching League of Legends, StarCraft, and various FPS tournaments quickly embraced Twitch’s global streaming experience.

Gamers and esports enthusiasts were among the earliest adopters. They appreciated Twitch’s lively chat culture, its international reach, and the opportunity to interact with creators from around the world. Korean talent grew rapidly on the platform. High level players gained international attention and helped establish a bilingual creator ecosystem that made Korea stand out among global Twitch communities.

Korean Twitch categories thrived. League of Legends remained the anchor, but the popularity of Overwatch, PUBG, and Valorant rose quickly. Variety content including IRL streams, talk shows, and music broadcasts attracted broader audiences. Over time, Korean creators developed strong communities that rivaled or even surpassed some of the country’s traditional livestreaming platforms.

The Korean Streaming Landscape Before Twitch’s Decline

Even as Twitch grew, it faced strong competition in Korea. The domestic streaming industry was already well established and dominated by platforms such as AfreecaTV, now known as SOOP Korea, and later YouTube Live.

AfreecaTV differentiated itself through its Broadcast Jockey culture, which encouraged personality driven content, casual broadcasting, and highly engaged fan communities. YouTube Live leveraged the strength of the wider YouTube ecosystem, offering creators seamless integration for long form videos, shorts, and livestreams.

Twitch carved out its space by focusing heavily on esports and competitive gaming, which aligned well with Korea’s gaming culture. However, domestic services offered stronger monetization systems and deeper cultural familiarity. This meant that Twitch had to work harder to maintain its position in a market already shaped by local preferences.

Economic and Regulatory Challenges Unique to South Korea

While global issues such as gambling restrictions were part of Twitch’s broader evolution, the platform’s most serious challenges in Korea were economic and regulatory.

South Korea imposes high data transmission fees on bandwidth intensive services. Domestic internet service providers charge foreign platforms significantly more to deliver high quality video streaming. For a platform like Twitch that relies on constant video throughput, these costs became increasingly difficult to sustain.

In response, Twitch limited maximum streaming quality in Korea to 720p. In a country where ultra high speed internet and high resolution viewing are standard, this downgrade felt like a substantial step backward. Viewer satisfaction declined, creators grew frustrated with reduced competitiveness, and many Korean fans began moving to platforms that could deliver the quality they expected.

These issues highlighted a deeper tension between foreign tech companies and Korean telecom regulations. For Twitch, maintaining operations in Korea became both costly and complex.

Twitch’s Exit from the Korean Market

By late 2023, Twitch announced its decision to withdraw from South Korea entirely. The shutdown became official in early 2024.

Twitch explained that the cost of operating in Korea simply outweighed the platform’s revenue potential. The combination of high network fees and the challenges of delivering a stable, high quality video service made continued operations unsustainable.

The response from creators and viewers was a mix of disappointment and uncertainty. Some of Korea’s most prominent streamers moved quickly to find new platforms. Others reflected on the end of an era, recognizing Twitch’s influence in bringing Korean esports to a global audience.

The shift was immediate. Viewers migrated rapidly to domestic platforms, and creators rebuilt their communities elsewhere. Twitch’s Korean language presence now consists mostly of a small number of overseas streamers who continue broadcasting to Korean audiences from abroad.

The Post Twitch Era: What Replaced It

After Twitch’s departure, Korea’s livestreaming ecosystem reorganized with remarkable speed. Domestic platforms were quick to fill the gap.

SOOP Korea strengthened its leading position by welcoming migrating creators and benefiting from long standing brand loyalty. CHZZK, Naver’s rapidly expanding streaming service, emerged as a strong modern alternative with features reminiscent of Twitch and attractive support programs for high profile streamers. YouTube Live maintained its role as a globally stable option and appealed to creators who valued multi format content and long term growth.

Korean creators experimented with new strategies, diversified their revenue models, and adjusted their formats to suit the strengths of their chosen platforms. The result is a more diverse, more competitive, and more dynamic streaming environment than ever before.

Twitch may have left Korea, but the energy it helped ignite continues to shape the future of livestreaming in the country.